Unreal Tournament 2003 is an Action, Shooter, and Adventure game for PC published by Infogrames in 2002. A settled construction with many covering ways!
Unreal Tournament 2003 PC Game 2002 Overview:
Liandri Mining Partnership dispatches another title to test the expertise and strength of different fighters and grant enormous award cash to the victor.
Unreal Tournament 2003 is a first-person arena shooter video game developed by Epic Games and Digital Extremes and published by Infogrames under the Atari brand name. The game is part of the Unreal franchise and is a sequel to 1999’s Unreal Tournament. Like its predecessor, the game is designed mainly for multiplayer gaming.
The game saw a record 1.2 million downloads when the demo was released. In addition, the Unreal engine has been widely licensed for games such as Tom Clancy’s Rainbow Six series, Splinter Cell, and America’s Army. An Xbox port, Unreal Championship was released on November 12, 2002. Unreal Tournament 2003 would be succeeded by Unreal Tournament 2004, which was released on March 16 of that year.
Features of Unreal Tournament 2003:
- Deathmatch — Frag other players as much as possible to gain the highest score.
- Capture the Flag: Players must invade the enemies’ base, capture their flag and bring it back to their base in order to score.
- Double Domination — Two teams must control two points on the map. Holding both locations for a certain period of time gives points to the controlling team.
- Bombing Run — Bombing run can best be described as Unreal-style American football where the player with the ball has to take it into enemy territory and score in the enemy force’s goal. Players can pass to other teammates. Getting killed causes the ball carrier to fumble the ball. The ball launcher is used to carry the ball; it is not a weapon but heals the carrying player when they are at low health. Three points are awarded for field goals (shooting the ball through the goal), and 7 points are given for touchdowns (carrying the ball through the goal), although the levels are often designed such that this kills the ball carrier.
Minimum System Requirements:
- Windows 98/Me/2000/XP, Linux 2.2+ or Mac OS X 10.2.6+
- Pentium III or AMD Athlon 1.0 GHz processor.
- 128 MB RAM minimum (256 MB recommended)
- GeForce 2 MX or Radeon with 32 MB RAM (64 MB video memory recommended)
- 3 GB HDD space (3.5 GB free recommended)
- DirectX 8.1 or OpenGL 1.2.
Leave a Reply